Dragon Quest MMO?

Dragon Quest X has been announced in Japan. Its full title roughly translated in to English is Dragon Quest X: The Wake of the Five Tribes Online. Not much has been said about the online feature, but the game is coming out for Wii with the promise of an enhanced Wii U version on the horizon. Square-Enix says there will be cross-platform play between both versions. There was also talk of using your 3DS for some StreetPass or SpotPass features but nothing official has been announced.

The Wii version comes with a USB memory stick. Most people are thinking it’s for DLC or Patches to the game after launch. The Wii version will support the Wii remote and Nunchuck or Classic Controller, but also it will support Keyboards for chat. No news about subscription fees or even if it will release outside of Japan. I sure would love to see a console MMO without subscription fees in the states but I'm not holding my breath.

Button Wars: The Reckoning

The stage is set. The sides are chosen. The bla bla bla is in the bla  bla bla or something. You heard me. Since the beginning of this generation, we all knew it was coming. From the gentle swings of a Wii-mote, to the enjoyment of mom actually playing a video game, this has been inevitable. No one knows who shot first (Nintendo), but the others quickly retaliated, and started a war that will continue through this generation and beyond. I speak, of course, about the war on buttons.

Ever since the Wii was announced, we got a look at a new controller unlike anything before it. It looked like a T.V. remote (first thought in my mind). Never in a million years could figure out how I would use such a thing to manipulate Mario or Zelda. I was far from what you would call a “believer.” This, of course, was before Miyamoto famously demonstrated the remote as a baton, conducting a symphony of Mii’s on stage. This event converted a lot of doubt in to excitement for this new revolution.

However, this event didn’t convert everyone. Even after play testing, many hard core gamers would still argue pressing a button is easier, faster, and more efficient than flailing your arms. Unfortunately for these people, the war on buttons was just beginning, and there was more wand swinging on the horizon.

If you’ve been playing games for a long time like me (i.e. no life) you probably don’t have any issues with two thumb sticks and 12 buttons. Unfortunately, your neighbor down the street, who hasn’t played a game since Asteroids, would never touch such a beast. Nintendo knew this and took action. Games could have continued to grow more complicated with more buttons and better graphics, but your gameless neighbor would have been left behind. You might say “Who the fuck cares?” and I might say the same thing, but I’m not as malicious as you are. Unfortunately, Nintendo cares. Anyone not playing a game is a lost wad of cash, and thanks to Nintendo’s success, Sony and Microsoft care too.

After a few years of Nintendo’s total motion domination, Sony and Microsoft decide they want a piece of the casual pie. Microsoft unveils the Kinect, a complex camera system with no controller required (the ultimate newb machine). Sony presents the Move (Wii, only more accurate). Could this spell death for the controller loyalists? Both Microsoft and Sony are already a few years into their consoles life cycles. Because of this, both companies will attempt to satisfy the hardcore and casual audience. Can it be done? Is there enough software so every motion lover and controller loyalist is content?

No. After the senseless beatings of the Wii’s success and the announcement of the Kinect and Move, hardcore gamers take another big kick in the nuts. Microsoft’s first party line up is very different now than it was three years ago. This past E3, Microsoft gave us a press conference that was 90% Kinect. In 2007, Microsoft’s hardcore titles were countless. Today, Halo and Gears seem to be the only titles meant for the hardcore. Fable looks to have gone casual, and every other title was full of jumping and kicking.

Sony didn’t go as nuts as Microsoft. They had some motion control titles at E3, but they still showed off quite a bit of their serious side. Sony has also made an effort to try and implement motion in titles previously thought to be impossible without a controller. I still prefer the controller, but at least Sony isn’t trying to leave the hardcore completely in the dust.

The war is in full force and it’s not looking good for me and my button loving brethren. I have no problem playing motion games from time to time. I play with non-gamer friends and the family. However, hardcore games are my bread and butter. I love experiences too complex for a couple buttons and an arm swing. Mom and dad can have all the table tennis they want, as long as I can still run home to my shooters. This is where I feel a threat.

So many companies have realized the growing market in motion gaming, I’m dying from hardcore withdrawals. Suffering through an E3 with even more motion games than the year before it, I fear the hardcore market might keep getting smaller and smaller as more casual gamers decide it’s easy to dance in front of a camera.

Some think we can still coexist. The WiiU aims to do just that (Nintendo claims). As of this moment, I am on the losing side of a war over control. I need my 40 hour experiences. I need my two handed command center. I need my graphics. Unfortunately, every year there’s more motion. Every year there’s less hardcore. Motion sells. When something sells, companies invest. New intellectual properties are made every year, but unless every casual gamer drops dead tomorrow, those games probably won’t be hardcore.

G-Cast Episode 2: Electric Boogaloo!

The first four G-Cast episodes have been removed from our rss feed because we feel they don’t represent the quality we want for our show. They were meant to be test episodes from the beginning and will still be available to listen to or download on the site. So, if you’re really curious about how the G-Cast all started, click the link below… I warned you though.

Listen to Episode 2 here (right click to download).

Original Description:

This is our second episode of G-Cast! This week, we talk about Nintendo’s press conference at E3. Zelda. WiiU. 3DS. It’s all crunked out! This is considered our second test episode of the show. We recorded this episode in person verses recording over Skype. Tell us what you think of this episode! Email us at drg@drgman.comdante@drgman.com, or defhalan@drgman.com. Thanks for listening!

Persona 4 news makes me want to *bleep*

I’ve got a rager like none! And the culprit’s name is Atlus. They have never failed me. Ever. With the announcement of a Persona fighting game in the works, I have erected a giant monument of Jack Frost in my black heart.

Working together with Arc System Works- the guys behind the Guilty Gear and Blazblue series- Atlus is co-devloping a Persona-based fighter for the X360 and the PS3, and is expected to be available in Japan by next Summer. Thanks to Famitsu, Several screenshots have been released, and it’s just so erogenous! So check them out (since we don’t have any rights to post those pics on here... yet!)!

The only characters confirmed so far are the Protagonist, Chie, Yosuke, and Aegis along with their corresponding Personas. The game will include both Persona 3 and 4 characters, but hopefully will not be limited to just the two (DLC anyone?). I can’t wait to see how Atlus will play this one out! And I can’t wait to play as Yuka-tan! Heh heh heh...

The other major announcement is the remake of Persona 4 for the Vita entitled Persona 4: The Golden. The game will include a new dungeon, a new character, a new support system, and a new dialogue. It is not expected to be an FES version like what Persona 3 had, but it should be a fresher experience like the PSP version of Persona 3. It is set to hit Japan in the Spring!


I will be keeping an eye out for any more news regarding this, but make sure to check out the Tokyo Game Show for any new info!

Civ 5 DLC Lets You Rule as the Koreans

Civilization 5 is back with more DLC. This time you get to rule the land of Star Craft as Sejong the Great into a glorious victory in science. Along with a new civilization, 2k has also released a Wonders of the Ancient World Scenario pack. This piece of DLC includes three new wonders (completing the seven wonders of the ancient world in the game). Both DLC packs also include a new scenario for you to play with your new toys in. Personally, i usually just stick with the “normal” game mode, but it does give a little extra value to each pack.

The new Korean Civilization allows you to hunker down and excel in research. Their main bonus, Scholars of the Jade Hall, grants them the ability to gain +2 science for all specialists and great person tiles. They also receive tech bonuses for building science structures or wonders in their capital. Two new units also join the Korean arsenal. The Turtle Ship replaces the standard Caravel. This naval unit is more powerful than the caravel, but cannot go into deep water. Bad for exploration, but if you spawn on an island, this unit makes it very easy to defend your cities while you go for a non-violent victory. They also have the Hwach’a. This is a powerful ranged unit that replaces the Trebuchet, although, the Hwach’a does not require any iron to build.

The three new wonders are The Temple of Artemis, The Mausoleum of Halicarnassus, and the Statue of Zeus. Artemis can be built after researching Archery (the earliest you’ve ever been able to build a wonder). It gives you +10% growth in all cities and +15% production towards ranged units. Halicarnassus is available when Masonry is researched and grants you +2 gold for marble & stone tiles, plus 100 gold for every great person you expend. Lastly, Zeus can be built when Bronze Working is researched and provides +15% combat strength when attacking cities. Each new wonder is a brand new bonus towards gold, growth, or combat very early in the game, if you can beat the other civs to them.

Each DLC pack is absolutely worth the buy. Korea is a very worthy addition to other science heavy civs and provides a unique defensive strategy. If you spawn on an island, you are golden. Something else unique about Korea: you do not need a massive empire to bank on a large amount of science. The Koreans extract a lot of extra science from buildings you place in the capital. Because of this, you can keep a relatively low amount of cities (hopefully on an island) and rival the behemoth empires in science. I only had three cities during one of my games and I was pushing 1000 science towards the end.

Usually in a game of civilization, I like to go for pottery early on. This ensures my cities will grow fast enough to keep up in production and science down the road. People don’t usually rush militarily in civ 5 anyway. Now, with the addition of the new wonders, I find myself sometimes researching archery to get my early growth bonus that way. I always fear someone else might get Artemis before me, ruining my chances to destroy others in population. These wonders make earlier research decisions a lot tougher and will make people who don’t care about military catch themselves researching archery and mining earlier than they ever would.

Each DLC pack is $4.99 on steam ($7.50 if you buy them both). They are both playable with your friends online and they will provide you with hours more of gameplay for a game that never gets tiring. After 426 hours, I am still hooked. (Yes ladies, I’m single).

The First Episode of G-Cast is Live!

The first four G-Cast episodes have been removed from our rss feed because we feel they don’t represent the quality we want for our show. They were meant to be test episodes from the beginning and will still be available to listen to or download on the site. So, if you’re really curious about how the G-Cast all started, click the link below… I warned you though.

Listen to Episode 1 here (right click to download).

Original Description:

Hello Cruel World! This is the first episode of G-Cast. In this episode, we dive into E3 2011 and talk about Microsoft’s press conference. We talk about Kinect, Gears of War, and give the company our official grade for this year’s show. The first 4 episodes of this podcast are very much our “test” episodes. The subject matter is a little outdated and we were testing to see what sounded the best to record with while figuring out the format of our show. After the fourth episode, we will launch into more recent events and get into what the show will sound like for the weeks to come. We hope you find our opinions interesting enough to come back next week when we talk about Nintendo’s press conference.

L.A. Noire Solves the Mystery of Boredom

Ever wanted to be a detective? No? What the hell’s the matter with you? Well, if you’re normal, that would be pretty damn sweet right? Investigating crime scenes with the utmost scrutiny. Checking the dead body for any marks or wounds that might make the case. Telling your captain “we need to go arrest (insert man in political power)” and hear him say “(man in political power) would never do that! You’re crazy!” oh yeah. That’s the life. Welcome to that life. Welcome to L.A. Noire.

You play Cole Phelps, an L.A. cop in the 40’s, hot off the heels from fighting in the pacific theatre in WW2. It is an open world game, but almost doesn’t need to be. The cases are linear and there isn’t a whole lot you can do on the side except the occasional call from dispatch to go take care of a robbery or two. As you play the game and solve cases, you get promoted to detective and get to work traffic, Homicide, Vice, and Arson. Some job are better than others (Homicide is always a thrill), but the game does a good job of keeping the cases different so you won’t get bored.

Once you get to the scene, you’re given as much time as you please to roam around the crime scene and investigate clues. You’re welcomed by a little rumble of the controller every time you pass by a piece of evidence that might be crucial to the case. The game allows you to pick up objects and use the thumb sticks to turn it every which way to look for any clues that might be written or engraved on it. These quiet moments are very satisfying and really does a good job tricking you into thinking you did some awesome detective work (the hallmark of any great game). As you investigate, every clue is automatically recorded in your notebook. Everything gets recorded pertaining to the case at hand: The locations of the crimes, People of interest (suspects), and clues. This comes in handy during the interrogations.

After investigating (or before, but that’s sloppy) you can talk to your suspects and ask them questions. When your suspect answers your question, you have three choices. You can say he/she is telling the truth, doubt the answer (meaning you don’t believe him but don’t have any evidence to prove it), or say they’re lying. Claiming someone is lying requires you cite a piece of evidence in your notebook that proves they are a dishonest scumbag. Every actor in the game had their performance captured with high definition cameras to ensure a realistic experience during questioning. Their face looks eerily accurate and you can see the subtleties of their performance. It is a little blurry and not perfect, but it certainly does it’s job. If they have something to hide, they usually won’t look you in the eye, or they’ll appear nervous. Some of the actors overdo this more than others, but I guess some people are better liars than others in real questioning too, so it kind of works out.

Sometimes I ran into a problem where I would present a piece of evidence to prove the suspect is lying, but I guess it wasn’t the “correct” choice. I had this happen to me while playing Phoenix Wright as well. Sometimes, certain pieces of evidence make sense in my head as a contradiction, but i guess no one else shares the same logic. Only time will tell if this is my problem (probably) or everyone else’s, but it did get slightly annoying knowing that some of the evidence choosing was guess work rather than the pure logic of your investigations.

Another slight qualm, the story misses its mark a few times. Without giving too much away, the main character makes some questionable decisions that puts his name in jeopardy and seems unprovoked. It isn’t until this point that you realize they haven’t spent that much time building the characters enough for you to really care. Every so often, the game will flashback to the war, but all of these sequences are short and almost feel like they’re just spewing information rather than telling a story. This all leads up to an ending that will leave you with a feeling of “um… okay.”

The gameplay is more than solid and makes for an amazing experience, and if you’re from the L.A. area, the world is very accurate. There are no freeways, because it’s the 40’s, but you’ll be able to navigate the streets if you spend enough time downtown. The face capture technology is new and unique and offers gameplay that would otherwise be impossible (plus if you’re a big fan of Mad Men, it’s almost a complete reunion). Despite the troubles I have with some of the clues or the story, this game still deserves to be bought and played. There are very few games in existence that allow you to feel like a detective and even fewer that does as good a job as this. With the promise of DLC, it’s a game you’ll enjoy having on your shelf for months to come.

Wayforward Brings Out the Big Sexy Guns

Wayforward is developing three games for your enjoyment coming out this season. The first game is Mighty Switch Force. Continuing the Mighty series, this game makes the jump from DSiWare to Nintendo E-Shop for 3DS. The second game is Aliens: Infestation for the DS. Having Contra style action, and Metroid style level design, makes this a game to look out for! Aliens is also coming out for the original DS so everyone can play it. No matter what DS you have, check it out! The third game they are working on is BloodRayne: Betrayal,coming to XBLA and PSN. It’s also the first time Wayforward is making a game in HD.

Mighty Switch Force is coming for download on the Nintendo E-Shop. It will be joining three other Wayforward games on the E-Shop, including: Mighty Flip Champs, Mighty Milky Way, and Shantae Risky's Revenge. Mighty Switch Force's focus is on switching between 2-D and 3-D views to solve puzzles. The run and gun action mixed with the puzzle solving makes this game a must have!

Aliens: Infestation is a Metroid style game that takes place after the second Alien movie. With over 15 characters to play, each character brings their own style of dialog into the story. It will definitely mix up the story a little every time you play. The action is going to be similar to Contra 4 with the exploration of Metroid making this game an exciting adventure for any type of gamer. This game is coming out for the DS in retail stores, so no matter which DS you have, I hope you pick it up and enjoy.

BloodRayne: Betrayal is coming to XBLA and PSN. It will be the first Wayforward game to come out for Xbox and the second for Playstation. (Wayforward also remade Mighty Flip Champs for PSN. I would suggest all Playstation owners check it out!) It has been a long journey for BloodRayne. It had two games for PS2, Xbox and GameCube. It also had three movies that I didn’t watch and heard horrible things about. Now BloodRayne's future is in the hands of Wayforward.

I trust Wayforward to do a good job. They are taking BloodRayne from a third person view to a 2-D side scrolling view. The hand drawn animations and landscapes are amazing! The action looks intense and fun. Early reviews have commented about how hard it is, but I personally enjoy having to master a game before beating it. With its Castlevania feel and fast paced action, almost like a fighting game, makes this yet another game that will be taking money out of my pocket.

Bottom line, Wayforward has three great games coming out. No matter what your favorite company is (Nintendo, Sony or Microsoft), Wayforward has a game for you. Check them all out this coming month, because they are all scheduled to release sometime this September.

Roblox, Mega Blocks at it's finest.

Roblox is known for being a fundraising extravaganza, helping raise dough for Haiti, and more recently Japan. Is has been well received by parents and kids alike, and even TRUSTe backed. Hell, it has an I-touch App to boot. Yes this game is just swell, it couldn't possibly be bad? Could it?

I feel like the point of this FREE MMO is to lure kids into a false sense of security as it regularly impregnates viruses into very expensive computers. Well, that and to raise money. It should have occurred to me that maybe a free online game could possibly have been whoring around, but I’m optimistic and it’s been backed by some good people, so I was giving it the benefit of the doubt. Sadly... my computer will never be rid of the ghonaherpesyphillaids  it contracted from that whore....

Aside such minor inconveniences, the game is a multitude of different “game-types” that range from kiddie games- like freeze tag and hide ‘n seek- to more elaborate games for older kids- like gun games and more gun games- made by random Robloxians. Players immerse themselves into the Roblox world by creating their characters using many different interchangeable Lego-like (definitely Mega Blocks) clothes, and even building a home or multitude of homes. Game play is very simple just point and click or use the arrow keys; different “game types” dictate different hot keys- usually using the 1-0 keys. I’ve seen elaborate puzzles, capture the flag, building contests, and even action games where Robloxians attempt to shoot the crap out of each other; the sad part is, although the atmosphere of the games are all cool-looking and elaborate, the truth is, it is only limited to the shitty core game play.

The interface is slow, like a fat kid chasing chocolate cakes- I mean he gets there and he eats the damned things, but jeez- and even when the game responds the lag is horrid. Shoot ‘em up’s quickly become a horrid mess of laggy masses of blocks haggardly blowing up for no apparent reason. And I am running it on an i-7 with 1 gig dedicated damn it! What else could it ask for? A PC that could run Crysis?

All-in-all the game isn’t a steaming pile, but the amount of faults add up to make it a contender. Would I recommend this to anyone? Actually, yes. To my enemies (suck it). Well, if you’d like to take a swing at this mother I’d recommend updating your anti-virus before starting up. It’s not a bad way to keep kids at bay while you pick up Mass Effect and play for hours on end; I find instant noodles keeps them away when they’re hungry. I’d have to give this contender the grade it deserves, a C+, Only because it works toward a good cause.  So what do a Trojan, a Worm, and a Blue Screen have in common? They play Roblox.

Osu! The other Ouendan/EBA!

E-B-A! Ou-En-Dan! Hurray! Ever play EBA? How about Ouendan? Neither? I guess we can’t be friends. Before I get going on Osu, get your feet wet and play the hell out of either two. Ouendan and EBA are music rhythm games played on the DS that are filled with guilty-pleasure music to play along to. Simple to play, hard to master; all you have to do is tap circles on the stylus and spin the wheel when prompted. Easy enough (laughs). I (or one of us) will write a good ‘ol review for it (I’d almost bet money on G doing that). 

 

Osu is a freeware spawn of Oudendan (the original) created by some dude who just loves the damn games for the PC, and more recently on the I-touch. When first downloading the game, players will have only the “how-to-play” option, but going onto the official site provides songs which can be downloaded to play for free. Filled with music from head to ass, there are literally endless amounts of songs from which to choose. The best part: songs are created and uploaded by the players, so any creation can be shared with anyone- no matter how shitty the song!

 

I have really enjoyed this game. I play for hours on end and never tire. I get blisters on my fingers, I sweat from cheek to cheek, I don’t get hungry or thirsty, and I don’t sleep. At first it is awkward playing with the mouse pad, as it is too clunky when quick paced songs appear, but after a few hours of practice, I’m sure you too will be enthusiastic to continue. Some of my favorite hits include Star Maze from the Mario Series, The Pokémon Gym Leader Battle Theme from Colosseum, and Random Katamari songs.

 

The I-touch version fares better as the touch pad makes for easier play.The only drawback I would say is that when hitting the circles, my fingers block out the entire screen, so a stylus pen would definitely come in handy. Damn my overly obese fingers! Damn them to hell! It seems to me though that the I-touch version is a cash cow because it gives you a tease of only four songs and expects people to fork up some dough for extra songs. I know I would gladly hand over my paycheck and work a few corners for extra songs, but others might not be as willing....

 

Anyway, Osu offers different modes, such as: hidden, mirror, x2, ect. not included in the original to spice things up. Nothing new with the design of the game, everything is a carbon copy save for the mouse addition. A very solid game for those who love EBA, Ouendan, or music rhythm games in general. If I were to give it an A+, I’d be biased as hell.... But you know what? A+ it deserves! So as my heart starts beating to the bass rhythm, and my hand cramps up from exhaustion, I still hunger for more Osu!

New Tech Using Atoms (Not Polygons) To Build Graphics

In the video above, you can see the beginning of a new and exciting tech to build environments and characters with atoms instead of polygons. In the video, they explain that polygons are flat and always have a limit dependant on the hardware/software. They claim that their new atom technology allows game makers to build worlds in the same way they are built in real life: by using atoms instead of piecing together flat surfaces. They also say that their software has no atom limit, so designers can go wild with whatever they want to build.

I find it really hard to beleive that there would be no limit to how many atoms you can put on screen. the video didn't really go into detail on this. Do you feel this is possible? Voice your opinions in the comments. Don't be scared. It's the internet. Everyone will be SUPER nice!

Back to the Future Review

I adore the Back to the Future movies. I spent my childhood obsessed with anything having to do with time travel (or anything else considered not “cool”). I loved how the story was built on the sci-fi but told as a character piece. The first movie is on a short list of my all-time favorite movies and the trilogy itself I still hold very near and dear to my heart. So, when Telltale announced they were making a Back to the Future game, naturally, I flipped a bitch. They made a lot of other adventure games I loved (Sam & Max, Monkey Island, etc.) and knew they would do one of my favorite stories justice.

The games start out in 1986, after all the events of the movies. Doc has been missing for a while and the city is going to sell off all of his stuff. Marty (voiced by AJ LoCascio, a creepy good M.J. Fox impersonator) is naturally uneasy with the idea. Before another moment passes, the DeLorean shows up out of nowhere with no driver. That’s when Marty decides that something is wrong and the adventure continues.

The game works like most Telltale titles. The story is spread over 5 3-hour episodes as a pseudo point-and-click adventure (you drag Marty around with the mouse rather than clicking), full of puzzle solving and dialogue trees. Unfortunately, this is where the game falls a little short. Puzzle solving is one of the great joys of an adventure title and Telltale has always provided challenging puzzles that are just the right level of frustrating and satisfying. BttF falls a little far from the tree presenting puzzle after puzzle that isn’t very challenging. Because of this, the gameplay is lacking a very important amount of satisfaction you would usually get with this genre.

This is why most of the satisfaction comes from the story. They used Bob Gale (Co-creator of the films) as a story consultant, and Christopher Lloyd reprises his role as Doc Brown. Michael J. Fox is not involved with his lead part, but does have a small cameo in the 5th episode. The story brings back almost every character from the movies and gives fans a million reasons to play each episode, complete with a little cliffhanger ending.

Considering just the gameplay, I would give this title a B. Considering just the story, I would give it an A. That is why I decided to split the difference in my final score. Even still, it fell slightly in the B range due to the gameplay. If you don’t like the movies or never really watched them, kill yourself, but after that, you might not want to bother with this game. If you are a super fan like me, Buy it. There is a lot of story and it is all much appreciated in the mind of a wannabe DeLorean time traveler.

Civilization 5 Review

Civ 5 is just one of those games. You start it thinking you can control when you stop. You check the time realizing “5 minutes” was really 4 hours. You constantly lie to yourself wanting to do just one more thing before you stop. Every true gamer knows and loves this feeling and is always on a grand quest to find it. Here it is again from the man who brought us the other few games in our lives that did the exact same thing. This is civilization 5 and it has come to eat your time.

For those who don’t know, Civilization 5 is a turn based strategy game with a classic top down view. Rather than just being strictly military, like the majority of strategy games, this franchise has always had a little bit of a twist.

There are multiple ways to win in Civ 5: Military, Diplomacy, Culture, Science, or Doomsday (players hit the 500 turn max). Each one caters to a unique play style. You can build an army and destroy all of your foes to get the world map to have one satisfying color, or you can just as easily make friends and play defensively while aiming for another victory like science or culture. Each one is perfectly balanced so you can go for whatever victory you want and not be hindered by anything but your skill.

As well as making the right moves for the right victories, it’s almost equally as important to choose the right civilization. There are 18 civilizations to choose from, all with different advantages. Some bonuses include getting culture for every enemy you kill (Aztecs) or faster production towards world wonders (Egypt). Each civilization caters to one or two victories to compliment your style of play. If you’re a try-it-all kind of guy/gal, every civ allows you to experiment with new gameplay and keep the game feeling fresh every time.

Some might get turned off by civilization 5’s simplicity; Civ 4 was way more complicated (especially with the expansion packs).  I see civ 5 to be perfect. Not quite as simple as the console version Civilization Revolution, but not as complicated as it’s PC predecessor. This makes for a game that has an above average learning curve, but not so high it will repel everyone with a life. Civ 5 is beautiful and addicting. After 370 hours, I can’t wait to play just one more turn. It’s just one of those games.