Review: Dust off your Wii. It’s Zelda Time.

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The Legend of Zelda Skyward Sword is here. It has been a long wait. Twilight Princess came out as a Wii launch title. People wanted to swing Link’s sword with the Wii Remote but Twilight Princess didn’t deliver. It was basically a port of the GameCube version, and they only added some features that used the Motion. The sword was just a waggle to swing and you would occasionally point at the screen to aim your Bow, Slingshot, and Hook Shot. That was about it. The Wii Motion Plus was our next hope for complete control over the Master Sword. Finally, Skyward Sword is here making all my, and maybe your, dreams come true.

Showing off the unique controls at E3 2010 and 2011 made a lot of people worried it would be to childish and destroy what made Zeldaspecial. Don’t worry, these controls work. The controls bring all the different items and tools to life. The sword uses the motion controls more than anything else. With the 1:1 motion, it’s like your holding the sword in your hand. The added weight of the Wii Motion Plus attachment on older Wii remotes might help with the illusion. With using precise swings of your sword, you can tear through enemies. Not correctly matching your moves with your enemies’ weaknesses will cause you to lose health.

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Flying your Loftwing, swimming underwater, and free falling in the sky are all controlled by the Wii Remote. While flying your Loftwing, you can tilt the Wii Remote left and right to turn, tilt forward to dive and gain speed, and fling the Wii Remote up to climb. A is used for a speed boost like older Zelda games while riding Epona. Swimming underwater controls similar to flying your Loftwing. Tilting forward causes you to dive and pointing left or right moves you in those directions. Free falling is controlled slightly different. Simply tilt in the direction you want to fall.

The motion controls are also used for the items you collect. First there is the Slingshot. Not much new. Just aim on screen where you want to shoot. The Beetle has you using the Wii Remote like you are directing it where to go. Be careful, fly it too far away or too high up and it will stop and return to you. The Bug Net is back. This item hasn’t been seen in a console Zelda since A Link to the Past and plays a big part in upgrading your weapons, potions, and shields. Different upgrades will require different bugs or relics.

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Almost every item can be upgraded. Shields can be made stronger so they don’t break as easy. They also look cooler the higher they are upgraded. The Beetle, after a free upgrade later in the story, can be upgraded to move faster. The Slingshot’s upgrade can make the seeds scatter, almost like a shotgun, to do more damage. Health potions can be given an extra boost to replenish more hearts. You don’t get to upgrade your sword, except through the story. Might be a missed opportunity, but I don’t know what they could have upgraded with it. All these upgrades might change how often you use the item, but it doesn’t change overall gameplay.

Skyward Sword’s core is like most Zelda games with a focus on exploration and combat. Finding little tricks to destroy enemies faster is key. In Skyward Sword, it’s about using items to your advantage. You use the Beetle to cut the stems on the Deku Baba plants to kill them instantly and the Whip to pull enemies closer or take items from them. Using all your items efficiently will make this adventure easier. The exploration elements are enhanced with sprint and the energy meter. Doing to much in a short amount of time will cause Link to slow down or let go of a ledge. There are also beacons you can set on the map to find those beautiful areas easier.

The graphic style is something I have never seen before. It’s the perfect mix of the serious graphics of Twilight Princess and the cartoon graphics of Wind Waker. Faces and characters work very well with the visuals. Characters are more dynamic than any Zelda before. In the beginning, the relationship between Link and Zelda tugs at your heartstrings and makes you really care about her. The story is immersive and keeps you on the edge of your seat until the very end.

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Ghirahim is a very intense villain. He toys with you. He beats you. He does a weird tongue thing. I want to stop him. There are villains you hate because you have to. There are villains hate because they are evil. Ghirahim is the latter. He is always going after Zelda, trying to capture her to free the Dark Lord. Ghirahim is smart but cocky. Your first battle with him doesn’t really work out in your favor but you get your point across, Link is not to be messed with.

As a Zelda game, Skyward Sword is the best. As just a game, Skyward Sword is amazing. It properly uses motion controls and tells a story so unique and amazing it can only be told like this. Everything in this game is mixed together so well I was blown away. Nothing felt unnecessary. I want to thank everyone at Nintendo and everyone that has ever worked on aZelda game. In all my years of gaming I have never imagined a game could be this close to perfection (Nothing is Ever Perfect).

Twilight Princess (Spiders... why did it have to be Spiders)

The fearless hero stood at the mouth of Hell. No matter the odds, no matter the cost, the hero would press on. Whatever may lurch, whatever may haunt, the hero was resolute. The howl of the unknown settled on his mind, but he was aware of what must be done. Stale air in his lungs and dust in his eyes told the ancient tale of the people and place. The fearless hero, sword in hand, shield on arm, weapons at ready, marched into the dungeon without a second beat. He is Link. And this is Twilight Princess.

Set on a parallel world to Ocarina a century ahead, the kingdom of Hyrule is being conquered by an evil dude named Zant using the Twilight to steal the Light from the Light Spirits. Link is thrust into the middle of everything when his friends (a couple of snot-nosed kids) and his love interest (who has a thing for horses) are captured by a goblin/orc type thingy riding a boar, and while giving chase to his love interest (forget those kids… especially the creepy girl with a crush on Link) is turned into a wolf, and forced into the Twilight Zone. He is rescued by a Twilight person named Midna, meets Zelda, is conscripted into saving the world, and before he realizes what’s going on KA-POW! He’s already Midna, Zelda, that-one-creepy-woman-who-keeps-winking-at-him, the Queen of the Zora, the Gorgon, and the Mayor of his hometowns’ bitch (I’m sure I’m missing some).

Link has to collect the tears of light for the Light Spirits in wolf form to return the balance back to the force…I mean back to Hyrule, all while helping Midna recover the Fused Shadows in human form to help her stop Zant. A tough day for Link indeed. He must feel more used than… a napkin, or a tissue, or a cup, or something. If only he still had his voice to speak up for himself, (after walking in on his parents, he’s never been the same) then people might not walk all over him.

The addition of Ganondorf in the game was more of a fan service deal. (By the way… SPOILERZ!). The story ties in the fact that Ganondorf was imprisoned in the Twilight some hundred years ago, presumably by the Link of the Past, and is the source of all chaos. Link kicks his ass faster than you can sneeze, so by the time you turn back to the screen he’s already owned by the Master Sword. 

The story is much more prevalent than previous installments. Fewer side missions are available, so be prepared to finish off relatively quick. But what drives the game is the efficiency of combat. The Wii remote acts as a guide for arrow shots, boomerang throws, claw shot clamping, and it works marvelously! Sword swinging and shield striking are a little clunky, but are a better change up than button mashing. Horseback combat has been improved twice fold so Link is able to swing his sword from side-to-side with as little as a waggle from the Wii-mote (Nintendo must be ecstatic that someone said Wii-mote). The wolf sections of the game were pretty repetative, until utilized where Link can switch between human and wolf modes.

For a delayed game well over two years… meh, for a new Zelda without the wait, was freaking sweet. Adapted into the Wii for new functionality and revved up innovation, the Twilight Princess is an awesome step forward for the series. Although not my favorite Zelda in the series, it none the less lives up to the name. So A it gets! (As a side note, those forsaken spiders scared the crap out of me, and now I sleep with my shield and sword Wii attachments at night... thanks Nintendo.)

Majora's Mask: The one shunned, the one forgotten

Ocarina of Time. Of course you remember the title. Maybe not the gameplay, the story, nor the graphics, but the name is pertinent and forever will be. But has anyone ever stopped to think about what came after? Has anyone ever stopped to think, “Hey, I remember Nintendo made another Zelda after Ocarina!” Unfortunately, the majority of the population shuns every existing title after Ocarina. Driven into a corner, mistreated and alone, the other Zelda titles struggle to stay afloat in a world ruled by favoritism. I’m here to stop such a cruel, inhumane treatment of other Zelda games. I’m here to shed a little light on their world, and show them that love exists outside. And for as little as a penny a day, you too can help raise awareness. Take a stand and say, “Hey, I remember Nintendo made The Legend of Zelda: Majora’s Mask!”

Majora’s Mask was released two years after Ocarina of Time, and is a direct sequel to it. Set in a town called Termina, seven months after the events in Ocarina, young Link rides in on the beloved Epona to do what he does best: to be a tool for the rest of the world (half kidding). He is quickly screwed over by a skull kid wearing Majora’s Mask and forced to wear a Deku mask which turns the hero into an actual Deku. Link (the Deku) finds his way to the town, and unmasks himself into the form of a boy again. And they lived happily ever after…. Until the same damn skull kid unleashes the moon to crash into and destroy the town within three days! Fuck you skull kid! So now Link has to man (boy) up, and find the four giants who can help him stop the moon's descent.

The game is an innovator where the Ocarina can be used to slow, speed, or reverse time. Masks are also the centerpiece of the game where each can be worn to create unique effects (i.e. bunny ears make Link quicker, great fairy mask attracts fairies). Special masks can turn Link into a Deku, Gorgon, or Zora that allow Link to possess the necessary prowess to travel within specific terrains (or turn the Ocarina into awesome instruments). Four main areas are available for exploration and dungeon crawling, each with unique terrains accessible with the corresponding mask.

The combat in the game is symmetrical to its predecessor with the exception of the special moves and items associated with the special masks. Many side quests are available- more so than the predecessor- and dungeons are beefier with mask-specific puzzles. No Ganondorf though, and only a glimpse of Zelda. Oh, and the fan-girls who swooned over older Link won’t get none of that in Majora’s. Honestly though, you won’t miss them at all with this title (Especially no more "Hey, hey, hey, you motherfucker listen!"). Kicking that skull kid in the galls, and playing that cool ass guitar as the Zora are more than enough to keep this game appetizing. And at the time of its release, the new expansion pack for the N64 added new crisp textures to the game.

By far, this is a very worthy title. I give everything an A+, with reason, but few titles are very deserving like this one. Elaborate puzzles, and fresh gameplay unlike other Zelda titles make Majora’s Mask a unique and must play for any Zelda fan. But if you still bat an eyelid, I promise, you will miss out on an awesome game (that, and you just made my shit list). So again… for a dollar a day (fees went up), you too can help Majora’s Mask feel wanted and appreciated.

Ocarina of Time: Still Timeless. Still Ocarina-y.

It’s been almost exactly 13 years since Ocarina of Time wowed us on the N64. The Legend of Zelda was strictly a 2D title until the moment of Ocarina’s release. A 3D Zelda seems like a natural fit now, but at the time, I wondered how they would translate the game into the third dimension without losing its spirit. Zelda was tied to 2D as tight as Mario was. One thing that gave me hope and got me excited, was the success of Super Mario 64. Our favorite Italian Plumber went through the same dimension change a couple years earlier and still holds a place in my heart as one of the best Mario games in history. Could Nintendo bring us that same magic to translate Zelda into the polygon world? Of course they could! (slaps you) How dare you doubt them!

The game’s story is magical and worthy of a place among the best fairy tales out there. Our adventure takes place in Hyrule Kingdom. Ganondorf, an evil king of thieves with the ability to turn into a Man-Bear-Pig, is desperate to find an ancient relic called the Triforce. It is said that anyone who holds the Triforce will be granted one wish. It's assumed Ganondorf wont be wishing for world peace. You play as Link, a little fairy boy with an appetite for adventure. Things go south when Ganondorf captures the kingdom and chases down Zelda for a piece of the Triforce. Link tries to interject, but Ganondorf pushes Link aside like some twirp. Oh no you di’int! Now begins the adventure of stopping Ganondorf and getting some sweet revenge.

The meat of the game is in its dungeons. Each dungeon has a theme (water, fire, shadow, etc.) and is full of puzzles that will get you further toward your ultimate goal. Some of the temples can stump you at times, but that’s part of the fun. There’s no greater feeling than discovering the solution to a puzzle you’ve been working on for hours.  Many puzzle games now have gotten easier and easier. This allows for a wider audience to play, but doesn’t give the same satisfaction you would get with harder adventures. Ocarina of time is the perfect game to experience the nostalgia of when the challenge was great and the reward was satisfying. Thank god for virtual console (and the newly released 3DS version)!

You will travel to many towns and upgrade your equipment every now and then, but this is not an RPG. No XP is given, and there are very little side missions. This truly is just an adventure (and a damn good one). The story isn’t laid on too thick once you start tackling dungeons. All the dialogue is strictly text based with no voice acting. However, the narrative is still extremely compelling and has a twist that will shock you!... as long as you’ve been living under a rock.

This game is a treasure and a masterpiece. There is no way you can own a Nintendo console without this gem in your library. The experience of playing this beautiful piece of art is an irreplaceable part of any gamer’s life. Playing it in 1998 blew me away and still gives me chills over 10 years later. This title will make you feel like you finally got to live that adventure you always dreamed about having in the backyard as a kid. If you haven’t played this game… (slaps you again) Play. It. Now. If you have, give it another go. Skyward Sword is coming out and there’s no better way to get you in the mood for another 3D adventure than playing the game that started it all.

First Wii U Launch Title

The Wii U is still a mystery to many people. It’s hard to say if you are excited for the new Nintendo Console when you haven’t seen any real games for it. Ninja Gaiden III: Razor’s Edge (insert AC/DC remark here) is a type of game many gamers aren’t use to playing on a Nintendo System, but it will be a launch title for Wii U. The Ninja Gaiden series hasn’t been on a Nintendo system since 1995, when they released the first three Ninja Gaiden games in a collection for the SNES. It will be an exciting game to play day one of Wii U Launch and will show just how powerful the system is. Many people are still wondering about the Razor’s Edge subtitle and how it will be different than the PS3 version, but as a fortune cookie once said “Time will tell all.”

Wii U Might Support More Than One Tablet After All

An anonymous source told Develop today, there might be a chance the Wii U will support two tablets. Previously, Nintendo had claimed only one Tablet would be supported by the console and would not be sold separately. Rumor is Nintendo was afraid more than one tablet would scare off more casual gamers from multiplayer, but after all the questions they got about two touch screen controllers at E3, they decided to look into the issue further.

Develop's source also claims a few other pieces of the system's hardware haven't been set in stone yet. The amount of RAM and the processor speed have not been decided on yet. The source also says we will find the answers to all of these questions next E3, as the details of the hardware should be finalized by then.

The tablets themselves don't have heavy duty processors in them. All the imagery is streamed from the system. Hopefully this will keep the cost of the controller down if they do decide to sell it separately. Thinking about how much they charge for controllers now makes me weary of what one of those might cost with a touch screen on it.

World of Good!

World of Goo is a masterpiece. There was a time when 2-D games were considered top dog. Now 3-D games have stolen the attention of the world. Every time someone asks me what my favorite game of the year is, my mind immediately thinks of the big 3-D titles (Mass Effect, Uncharted, Halo etc.). Then along came World of Goo. Play 5 minutes, and it will have you fooled it’s just a bridge building game. Play the whole thing, and World of Goo will be punching you in the nads screaming “How DARE you judge me so early!” Even though it came out a few years ago, this is a title that will have you thinking “Game of the Year” no matter what year you’re in, what dimension it’s in, or how bad your nads hurt.

World of Goo starts out simple. You take little black goo balls and bind them together into structures in order to solve the puzzle of the level. This allows you to build bridges, erect towers, and clear paths for other goo balls to follow. Sounds simple enough, but the game doesn’t stop there. Like any quality title, each level is constantly challenging you to apply what you’ve learned in the levels before. As you progress, new types of goo balls are introduced, allowing you to build new weird structures throughout the game. With around 50 puzzles to solve, you’ll get to discover a lot of new gameplay mechanics in this small package.

The story is a feature you wouldn’t expect to be included in a game like this. 2-D puzzle solvers don’t bother with cut scenes or narrative because it often detracts from the gameplay (and is unnecessary). Normally I would completely agree with this sentiment, but World of Goo does story in a way that is so subtle and smart, you’ll be happy it’s there. Behind every new gameplay mechanic is a cleverly executed piece of story that justifies it. The cut scenes are short, creative, and never bothersome. Each one does an amazing job of getting you excited for the next new world or gameplay mechanic you’ll get to play in.

2-D games may have lost the attention of the masses, but this is a game that definitely made me turn my head back to the dimension. It has everything you would expect out of a top notch 3-D game: fantastic gameplay, unique art style, varied levels, and a beautiful soundtrack (available for FREE on their website). World of Goo emanates a level of quality you would think impossible coming from a few guys maxing out their credit cards. You won’t get a better game for ten bucks on Steam. It is available on WiiWare as well with a co-op mode, but it’s essentially the same game with two cursors. Despite all the 3-D games you play this year, it will be a strong competitor for your Game of the Year, any year you play it.

G-Cast!! Episode Foooooore!!!

The first four G-Cast episodes have been removed from our rss feed because we feel they don’t represent the quality we want for our show. They were meant to be test episodes from the beginning and will still be available to listen to or download on the site. So, if you’re really curious about how the G-Cast all started, click the link below… I warned you though.

Listen to Episode 4 here (right click to download).

Original Description:

It is here! The fourth and final test episode of G-Cast. In this bundle of ridiculously sexy sounds, we talk about the third party’s press conferences (Ubisoft and EA) and touch a little bit on Germany’s Gamescom. We’ll be discussing Battlefield 3, Ghost Recon: Future Soldier, Mass Effect 3, and more. Next Friday will be the first episode of what G-Cast will probably sound like from here on out. The events will be recent and the episodes will be shorter. What’s that you say? Every moment you get to hear our voices is a gift from god? What you say may be is definitely true, but we think some people might find a 30-40 minute podcast ideal (unless we get a ridiculous amount of emails/comments opposing this). Next week, we will be covering TGS and talking about what pieces of news caught our eye. Subscribe to our podcast on iTunes here!

Dragon Quest MMO?

Dragon Quest X has been announced in Japan. Its full title roughly translated in to English is Dragon Quest X: The Wake of the Five Tribes Online. Not much has been said about the online feature, but the game is coming out for Wii with the promise of an enhanced Wii U version on the horizon. Square-Enix says there will be cross-platform play between both versions. There was also talk of using your 3DS for some StreetPass or SpotPass features but nothing official has been announced.

The Wii version comes with a USB memory stick. Most people are thinking it’s for DLC or Patches to the game after launch. The Wii version will support the Wii remote and Nunchuck or Classic Controller, but also it will support Keyboards for chat. No news about subscription fees or even if it will release outside of Japan. I sure would love to see a console MMO without subscription fees in the states but I'm not holding my breath.

Button Wars: The Reckoning

The stage is set. The sides are chosen. The bla bla bla is in the bla  bla bla or something. You heard me. Since the beginning of this generation, we all knew it was coming. From the gentle swings of a Wii-mote, to the enjoyment of mom actually playing a video game, this has been inevitable. No one knows who shot first (Nintendo), but the others quickly retaliated, and started a war that will continue through this generation and beyond. I speak, of course, about the war on buttons.

Ever since the Wii was announced, we got a look at a new controller unlike anything before it. It looked like a T.V. remote (first thought in my mind). Never in a million years could figure out how I would use such a thing to manipulate Mario or Zelda. I was far from what you would call a “believer.” This, of course, was before Miyamoto famously demonstrated the remote as a baton, conducting a symphony of Mii’s on stage. This event converted a lot of doubt in to excitement for this new revolution.

However, this event didn’t convert everyone. Even after play testing, many hard core gamers would still argue pressing a button is easier, faster, and more efficient than flailing your arms. Unfortunately for these people, the war on buttons was just beginning, and there was more wand swinging on the horizon.

If you’ve been playing games for a long time like me (i.e. no life) you probably don’t have any issues with two thumb sticks and 12 buttons. Unfortunately, your neighbor down the street, who hasn’t played a game since Asteroids, would never touch such a beast. Nintendo knew this and took action. Games could have continued to grow more complicated with more buttons and better graphics, but your gameless neighbor would have been left behind. You might say “Who the fuck cares?” and I might say the same thing, but I’m not as malicious as you are. Unfortunately, Nintendo cares. Anyone not playing a game is a lost wad of cash, and thanks to Nintendo’s success, Sony and Microsoft care too.

After a few years of Nintendo’s total motion domination, Sony and Microsoft decide they want a piece of the casual pie. Microsoft unveils the Kinect, a complex camera system with no controller required (the ultimate newb machine). Sony presents the Move (Wii, only more accurate). Could this spell death for the controller loyalists? Both Microsoft and Sony are already a few years into their consoles life cycles. Because of this, both companies will attempt to satisfy the hardcore and casual audience. Can it be done? Is there enough software so every motion lover and controller loyalist is content?

No. After the senseless beatings of the Wii’s success and the announcement of the Kinect and Move, hardcore gamers take another big kick in the nuts. Microsoft’s first party line up is very different now than it was three years ago. This past E3, Microsoft gave us a press conference that was 90% Kinect. In 2007, Microsoft’s hardcore titles were countless. Today, Halo and Gears seem to be the only titles meant for the hardcore. Fable looks to have gone casual, and every other title was full of jumping and kicking.

Sony didn’t go as nuts as Microsoft. They had some motion control titles at E3, but they still showed off quite a bit of their serious side. Sony has also made an effort to try and implement motion in titles previously thought to be impossible without a controller. I still prefer the controller, but at least Sony isn’t trying to leave the hardcore completely in the dust.

The war is in full force and it’s not looking good for me and my button loving brethren. I have no problem playing motion games from time to time. I play with non-gamer friends and the family. However, hardcore games are my bread and butter. I love experiences too complex for a couple buttons and an arm swing. Mom and dad can have all the table tennis they want, as long as I can still run home to my shooters. This is where I feel a threat.

So many companies have realized the growing market in motion gaming, I’m dying from hardcore withdrawals. Suffering through an E3 with even more motion games than the year before it, I fear the hardcore market might keep getting smaller and smaller as more casual gamers decide it’s easy to dance in front of a camera.

Some think we can still coexist. The WiiU aims to do just that (Nintendo claims). As of this moment, I am on the losing side of a war over control. I need my 40 hour experiences. I need my two handed command center. I need my graphics. Unfortunately, every year there’s more motion. Every year there’s less hardcore. Motion sells. When something sells, companies invest. New intellectual properties are made every year, but unless every casual gamer drops dead tomorrow, those games probably won’t be hardcore.

G-Cast Episode 2: Electric Boogaloo!

The first four G-Cast episodes have been removed from our rss feed because we feel they don’t represent the quality we want for our show. They were meant to be test episodes from the beginning and will still be available to listen to or download on the site. So, if you’re really curious about how the G-Cast all started, click the link below… I warned you though.

Listen to Episode 2 here (right click to download).

Original Description:

This is our second episode of G-Cast! This week, we talk about Nintendo’s press conference at E3. Zelda. WiiU. 3DS. It’s all crunked out! This is considered our second test episode of the show. We recorded this episode in person verses recording over Skype. Tell us what you think of this episode! Email us at drg@drgman.comdante@drgman.com, or defhalan@drgman.com. Thanks for listening!