Halo 4 Getting Call-of-Duty-ed

It’s been reported on NeoGAF that the latest issue of Game Informer has some juicy details on the newest Halo. Every change sounds very “Call of Duty” and I’m worried they’re attempting to stay cool by copying the popular kid on campus. You will be able to earn Spartan Points every match allowing you to purchase new pieces of armor, abilities, and even new co-op missions. There hasn’t been any mention of Firefight, but the new Spartan Ops mode (sounds familiar) will allow players to join up and fight against A.I. across numerous objectives and maps.

The article also mentions that sprint will no longer be an armor ability. It will come standard with every multiplayer class like some other game I’m forgetting the name of. The jetpack, hologram, and active camo are expected to make a return with a new ability called Forerunner Vision, allowing you to see through walls.

Call of Halo​

For whatever reason, Elites will not be playable in multiplayer anymore. So far, they’ve said they are focusing on Spartans vs. Spartans and that’s that. Not too much of a shame on this one. I never thought it added much.

Matches will now be joinable in mid game and hopefully destroys the days of one poor sap, who doesn’t want the penalty of quitting, stuck fighting eight enemies who spawn camp him/her for twenty minutes. You can also forget about waiting to get back into the fight after a death. Halo 4 allows you to spawn immediately after getting killed with a button press. I SWEAR I’ve seen that before…

Finally, what I think is the worst thing to happen to Halo since its inception, weapon spawns are now random. Players will no longer be able to rush to certain locations to hog power weapons and turn the tide of the battle. This was apparently done to even the playing field with newbs. This way, the expert player won’t be able to pwn his worthless enemy as hard as he could if he knew where all the weapons spawned. God forbid the better player wins.

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This destroys Halo. I already found it to be a shame when Halo Reach allowed you to bring a custom gun to the fight. People didn’t hunt for the weapons on the map anymore. Now, with random drops, no one’s going to be searching for guns unless they accidentally trip on one. The map weapons always made Halo what it was. It created choke points. It temped players to dangerous locations. It kept the fights interesting. Those power weapons were important for victory. It added a deep new level of strategy besides just everyone shooting each other.

I was cautiously optimistic about the first non-Bungie Halo, but now I’m getting scared. This information contains gameplay found in a million other games. Nothing popped out as anything unique or interesting. Halo has always lead the genre in new places every shooter dreams of emulating. It pains me to think 343 might turn it into a copycat.