Review: Pullblox in the U.K.

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The 3DS has had a rough story so far. Just before the end of 2011, it got some great titles, like Mario, Zelda and Star Fox, but what many people didn’t see is its online store. Here is where the 3DS shows its true strength. The eShop is where we saw fun little titles that captured our hearts, like Pushmo and Mighty Switch Force (check out our review). I know what your thinking, “3D is just a gimmick used to sell movie tickets at higher prices.” I totally agree with you, but can 3D enhance the experience sometimes?

Pushmo is from Intelligent Systems, the people that brought us Advance WarsFire Emblem, and Paper MarioPushmo has very simple gameplay; it’s just pulling and pushing blocks along with jumping to reach the end marker. The story is very basic. You are a Pushmo and there are Pushmo kids lost in Pushmo Park. Pushmo Park is filled with puzzles and you are trying to save the Pushmo kids that are stuck on top of these puzzles. It doesn’t explain how they got stuck but who cares. It’s for gameplay’s sake.

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In later levels, there are special tools to make reaching the goal easier. Matching manholes for teleporting, arrow switches to force all blocks of a certain color out, and larger sized levels are unlocked as you continue the story. These tools also allow for more unique level design. There is even a Level Editor that has given birth to many awesome levels. The special tools can be unlocked in the Level Editor after you find them in the story. Sadly, there is no online catalog of these custom levels in game. You can find plenty of threads for custom levels on this fancy thing called the “Internet.” In fact, if you are reading this review then you are already using “Internet.”

There are over two hundred levels to explore without even touching the Level Editor. The beginning is mostly a tutorial mode. An old Pushmo shows you all the basics from jumping to pulling blocks. He is too old to complete the puzzles and that is why you, being younger and sexier, have to save the kids. After you prove yourself worthy, the old man sends you by yourself to the harder levels. Some levels are shaped like characters or animals. It is fun to push and pull on Mario’s face to save a kid Pushmo. Every level has a difficulty rating, one star being the easiest going all the way to five stars. Trust me, the four and five star levels are some of the biggest head scratchers in all of my gaming life.

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The art is really unique. The blocks are very colorful but the backgrounds are made up of flat pictures. The character design is very round, which makes them stand out against the blocky levels. The visuals are more impressive in 3D, making colors pop and giving everything depth. The 3D also really helps with gameplay, seeing how far the blocks are pulled out. It truly is the first game that I have seen to benefit from 3D.

The 3DS doesn’t have very many good games but there are some on the horizon. Pushmo came out early December and deserves a chance. It may not seem like much, but it is a fun little experience. All the custom levels to download will have you coming back for more. This game feels like it never ends. Please post your levels in the comment section below. http://pushmo.3dsfans.com/ will help with sharing your levels on the “Internet.”

Review: Multiplayer Mayhem in Gotham

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Do you like First Person Shooters? Do you want a Batman game without Batman? Do you want to an inexpensive online experience because you’re out of money from the holiday? Then I have a game for you. Gotham City Impostors has come out and is showing off its unique weaponry. From Bear Traps to Roller Skates to Bows and Arrows, you can’t get more unique than this. These unique weapons are equitable to your Custom Classes. There are three game-types and five maps to prove your Class is the best. Every game-type is team based so you are put on either the Batz or Jokers team.

The three game-types are Team Death Match, Fumigation, and Psych Warfare. Team Death Match is just killing enemies, getting a point per kill, until a team reaches fifty points. Fumigation and Psych Warfare are the objective game-types. Fumigation is about capturing three machines called Gasblasters, pumping the gas of whoever owns it into the air. If the Batz own a Gasblaster, it sprays out a gas that attracts bats to attack the Jokers. If the Jokers own a Gasblaster, laughing gas is ejected into the air. Owning multiple Gasblasters will fill the air with your gas faster. Once the air is one hundred percent your gas, you win. Psych Warfare, my personal favorite, is all about grabbing a battery and hooking it up to stereos. These stereos play propaganda that will demoralize the other team. While demoralized, they can only slap, and not use their guns, but they can attack the stereos to shorten the time they are demoralized. All of these game-types play the same on all the maps. The maps just help with seeing new scenery after awhile.

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Creating your own Custom Class is the main focus of Gotham City Impostors. The unlock keys, how you unlock things to customize your class, keep the game from becoming a grid to complete challenges and more about playing the game how you want in order to grow levels. Every feature of your character can be customized such as weapons, clothing, and calling cards. Calling cards pop up on enemy screens when you kill them. It is a quick way to show your personality and for players to remember you. Clothing is bought using costume coins that you get depending on how well you did in a match. The clothing can also be bought with real money if you don’t want to wait. There are even some things that can only be bought with real money. There are a lot of weapons to choose from for your custom classes. You can have two guns per class with mods on each gun. Depending on which gun you have equipped, there will be different mods. My favorite mod, which is on most guns, is the Body Oder Sniffer. It “sniffs” out enemies and will show you when they are hiding around corners or behind walls. There are also different ammo and scope types or you can expand your magazine size.

The Support Items and Gadgets are some other customizable pieces that play a big part in game-play. Support Items are more offensive tools giving you advantages in combat. Some Support Items you have to plan for and set up in advance, like Bear Traps, but there are others that are more instant, like Impact Grenades. Gadgets help with movement mostly. A Glider Rig, Spring Boots, Inflatable Shoes, and a Grapple Gun help get you into high places while Rollers Skates and Ninja Smoke Bombs let you get places fast or undetected. Targeting Goggles are a Gadget that would be more for Support Classes or Healers. Targeting Goggles let you spot enemies through walls. Spotting enemies will cause them to glow brightly for everyone on your team and if someone kills the person you spotted then you get kill assist points. Support Items and Gadgets are fun but the Body Types play a bigger part in the balance of Gotham City Impostors.

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The heavier the weapon, the more it slows down your character. If you have a bigger character the less of a movement penalty you receive from your heavy weapons. The different character sizes change how fast your character moves and how much health you have. The bigger characters are slower and have more health while smaller characters are faster with less health. The Body Type you start with is the Tough class, which has balanced health and speed. It lets you get used to the game before getting too crazy on you. Other fun customizables are the voices. There are different voice types to pick from and each has different sayings along with the ability to change the pitch of your voice. Sometimes the voices can get annoying but overall it is funny.

With Body Types giving you health or speed, Fun Facts can give you other perks. Some are still just more health or speed but others give you buffs against certain weapons and items. The Fun Facts are passive bonuses you can give yourself. Rampage is a special ability you can activate for completing kill streaks or death streaks. You can choose to do more damage or absorb more damage. Your character even has a Psych Profile, which effects how you gain experience. Some actions will give you more experience but other actions will be penalized. All of these different features add into one amazingly unique game.

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The gameplay is fast paced with lots of explosions. The weird weapons that you use in new ways help make this stand out from other games like Call of Duty. There are plenty of close calls and “Did you see that!” moments. The unlock system lets you unlock items when you want to, so, making your dream class is just a few levels away.  There have been some network issues, but in today’s industry, every game is released with issues they patch up later. Not saying I agree with this thought process, but it is what it is. March is going to bring some free DLC and some fixes to these problems. While fast paced shooters aren’t new to the industry, Gotham City Impostors keeps things fresh with its comedy and extreme customizing.

Review: More than meets the License

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Transformers: Fall of Cybertron has been announced and is looking awesome. Fall of Cybertron is the follow up to 2010’s War of Cybertron. They say it’s not a direct sequel but it takes place in the same universe. War of Cybertron was a smash hit and ties in with 1st generation Transformers show. You get to play as all the greats: Optimus Prime, Bumblebee, Ironhide, Starscream, Soundwave, and Megatron. The campaign has you play as both the Autobots and Decepticons, giving you a rich, full experience. Multiplayer is fast and balanced even with custom classes. There is even a Horde mode game type called Escalation.

The story mode has ten chapters. You can start at Chapter One in the Decepticon Story or Chapter Five as Autobots. They do this so you can jump right into playing as Optimus, but trust me, start with the Decepticon side for the complete story. You will see classic Characters, Weapons, and Locations from old school Transformers. There are plenty of new things brought into the Transformers universe as well. There are some boss battles, but most aren’t memorable. My personal favorite Transformer, Starscream, gets an origin story and I love all the history that ties into the series.

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The three-player co-op is a nice but doesn’t add much to the game. You can select what character you want to play before every level and each one has different abilities and weapons. What really adds to the experience is the Co-op Versus mode. It plays like Left 4 Dead versus; three people play in a campaign level and three people try to stop them. Correctly using characters, weapons, and abilities will bring success against your enemy.

Escalation mode is yet another Co-op mode where you fight wave after wave of demented avengers (Pink Floyd Reference). It is like Horde mode with a twist. For each kill, you get points and you use these points for weapons, ammo, shields, and opening doors. The best part about these are multiple people can pay for one thing, so if you don’t have enough points, ask your teammates for help. Some of the best weapons are locked behind the more expensive doors. The DLC available for War for Cybertron adds Multiplayer maps and Escalation Maps. There is enough content to keep you busy for awhile but when you get bored, the DLC will help.

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The Multiplayer was the most addictive part of War for Cybertron. Being able to transform anytime brings a very unique aspect to online shooters. With four different character classes and different weapons, abilities, and perks for each class, there are many choices to make. Each class can be leveled up to 25, unlocking things along the way. After getting every class to 25 you can do Prime Mode where all ranks are reset and you get a nice icon next to your name. Even with all that content in the mix of Multiplayer, it is all well balanced. At a low level without all the fancy unlocks I didn’t feel weak against the higher-level players.

One shall Stand. One shall Fall. War for Cybertron does not fall and, along with Batman: Arkham Asylum, shows just how licensed games can be good. Fall of Cybertron is bringing Dinobots and Constructicons to the battle. Such iconic characters with a rich history and amazing gameplay make this a must have for any fan. Also, if you aren’t a fan, there has never been a better time to jump in. Go out, buy War for Cybertron, and get ready to experience one of my most anticipated games of 2012. Fall of Cybertron doesn’t have a release date yet but expect it close to the holiday season.

Review: Raam Living in the Shadow of Gears

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The Kryll Storm is only hours away. You are a part of Zeta Squad and have to evacuate Lima City. Did you know what the Kryll Storm was? Neither did we. Raam’s Shadow is out and brings about three hours of story for 1200 points, if you didn’t get the Season Pass. The Season Pass is still available for only 2400 and there are two more pieces of DLC on their way. Not only do you get to play as some old gears, Minh Young Kim and Tai Kaliso, but new ones as well, Michael Barrick and Alicia Valera. You also get in the shoes of some cool Locust characters, General Raam, Elite Maulers, and an Elite Theron.

This DLC takes place before Gears of War 1, so there are no Lambent. Minh Young Kim is the leader of Zeta Squad, too bad he dies in the beginning of Gears 1. Zeta Squad is ready for action in Raam’s Shadow. The beginning is just holding at a single point from waves and waves of Locust. During that fight, the game shows the new Hammer of Dawn Command Center. Make sure to look around, there were guns and ammo crates that I didn’t find until my third or fourth time playing it. Jace makes an appearance in this DLC. It shows how Jace got into the war and decided he wanted to be a Gear. I would have rather seen someone else’s origin story, but whatever, it is still a fun story.

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Playing as the Locusts has never been cooler. This is the only way to play as the Locusts other than Beast Mode. Beast Mode was a big deal before Gears 3 came out, but has taken the back seat ever since. The story uses the Locusts very well. Playing through an area killing COG, planting Seeders, and busting down walls is cool. What is even better is playing that same area as Zeta Squad after all the destruction. Four-Player Co-op is where this DLC shines. Depending on what player you are, you get to control a special Locust. First player is Raam. Second is the Elite Theron. Third and Fourth are Elite Maulers.

Raam has his Kryll Shield and his sword from the first game. He can use his Kryll Shield as a weapon by having them attack COG. The Elite Theron has a Sawed-off Shotgun with a bayonet attachment with a sick charge attack. He is also is equipped with Kryll Grenades, allowing him to call Kryll of his own to the field. The two Elite Maulers are much like normal Maulers with a twist. What make them “Elite” are the Shields. They can reflect bullets back at the COG. There is even an achievement to do that ten times. Sadly, these new Locusts are not in Beast Mode. Maybe next DLC.

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Overall, it is an enjoyable three-hour experience, unlike what happened to Gilligan and his friends. The characters are very unique, each offering their back stories very easily. It was fun to play the Locust side of things and I hope to experience that some more. It is also interesting to kill the Locusts, which you have played as, later. For 1200 points, Raam’s Shadow doesn’t have enough content. No additions to Multiplayer, Horde, or Beast. As part of the Season Pass, it is totally worth it. Hurry up and buy the Season Pass before it is gone and you are forced to pay full price.

Review: Playing it Safe by Fastening Seat Belts

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3, 2, 1, Go!!! The Mario Kart for the new handheld is here. Supports no glasses 3D, 8-player online races, 16 new tracks, and 3 brand new items. Coin collecting from the SNES title is back and better than ever. The number of racers are back to eight, but customizable karts are in. Eight cups with three difficulties are still here. New features using the 3DS Street Pass and Spot Pass functions are here as well. Nice package for such a new system.

Like most Mario Karts, there are eight cups. Four support nothing but new tracks with air and water sections. Some of the new tracks aren’t your classic 3 lap races. Instead, they are marathon races. Check points in the track signify how close you are to the finish. The other four cups are nothing but old tracks from the rich history of Mario Kart games, with added elements. The old water hazards are gone because you can race underwater, offering new ways to race on classic maps.

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Coins play a big part in Mario Kart 7. Some veterans of the Mario Kart series might remember how, in the original, you could collect coins to go faster. It doesn’t work like that anymore. Now the coins you collect help unlock new parts for your customizable karts. You don’t get to buy them or even know how much you need to save up in order to unlock them, but it happens. On the easier difficulties, it was easy to finish every race with max coins. On 150cc, I’m having trouble holding onto even five coins.

The difficulty has really gone up. The AI is more aggressive and I don’t remember that many blue shells being in a single race before. The items are relentless, get hit by one and end up in the back of the pack. Lucky Number 7 is the biggest addition to the items. Basically, it gives you a mix of 7 different items to use. If racing AI isn’t what you are into, then try out the online side. In Mario Kart DS, you had to do four races with four people to raise your rank. In Mario Kart 7, your rank is affected after every race and races can be up to eight players. It helps for when you don’t have much time and just want a quick race.

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Mario Kart 7 is fun. Mixes the best of all past Mario Karts to make this the best experience so far. That being said, it doesn’t change the game. There are new and old tracks within eight different cups just like all other Mario Kart games. Still supports 50cc, 100cc, 150cc, and Mirror for difficulties. Only 3 new items add very little to the gameplay. The air and underwater elements are fun but aren’t enough to make it feel new. It is just a more perfected version of Mario Kart DS. With the slim picking of 3DS content, Mario Kart 7 will keep you busy until Kid Icarus or Luigi’s Mansion 2 comes out.

Review: Dust off your Wii. It’s Zelda Time.

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The Legend of Zelda Skyward Sword is here. It has been a long wait. Twilight Princess came out as a Wii launch title. People wanted to swing Link’s sword with the Wii Remote but Twilight Princess didn’t deliver. It was basically a port of the GameCube version, and they only added some features that used the Motion. The sword was just a waggle to swing and you would occasionally point at the screen to aim your Bow, Slingshot, and Hook Shot. That was about it. The Wii Motion Plus was our next hope for complete control over the Master Sword. Finally, Skyward Sword is here making all my, and maybe your, dreams come true.

Showing off the unique controls at E3 2010 and 2011 made a lot of people worried it would be to childish and destroy what made Zeldaspecial. Don’t worry, these controls work. The controls bring all the different items and tools to life. The sword uses the motion controls more than anything else. With the 1:1 motion, it’s like your holding the sword in your hand. The added weight of the Wii Motion Plus attachment on older Wii remotes might help with the illusion. With using precise swings of your sword, you can tear through enemies. Not correctly matching your moves with your enemies’ weaknesses will cause you to lose health.

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Flying your Loftwing, swimming underwater, and free falling in the sky are all controlled by the Wii Remote. While flying your Loftwing, you can tilt the Wii Remote left and right to turn, tilt forward to dive and gain speed, and fling the Wii Remote up to climb. A is used for a speed boost like older Zelda games while riding Epona. Swimming underwater controls similar to flying your Loftwing. Tilting forward causes you to dive and pointing left or right moves you in those directions. Free falling is controlled slightly different. Simply tilt in the direction you want to fall.

The motion controls are also used for the items you collect. First there is the Slingshot. Not much new. Just aim on screen where you want to shoot. The Beetle has you using the Wii Remote like you are directing it where to go. Be careful, fly it too far away or too high up and it will stop and return to you. The Bug Net is back. This item hasn’t been seen in a console Zelda since A Link to the Past and plays a big part in upgrading your weapons, potions, and shields. Different upgrades will require different bugs or relics.

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Almost every item can be upgraded. Shields can be made stronger so they don’t break as easy. They also look cooler the higher they are upgraded. The Beetle, after a free upgrade later in the story, can be upgraded to move faster. The Slingshot’s upgrade can make the seeds scatter, almost like a shotgun, to do more damage. Health potions can be given an extra boost to replenish more hearts. You don’t get to upgrade your sword, except through the story. Might be a missed opportunity, but I don’t know what they could have upgraded with it. All these upgrades might change how often you use the item, but it doesn’t change overall gameplay.

Skyward Sword’s core is like most Zelda games with a focus on exploration and combat. Finding little tricks to destroy enemies faster is key. In Skyward Sword, it’s about using items to your advantage. You use the Beetle to cut the stems on the Deku Baba plants to kill them instantly and the Whip to pull enemies closer or take items from them. Using all your items efficiently will make this adventure easier. The exploration elements are enhanced with sprint and the energy meter. Doing to much in a short amount of time will cause Link to slow down or let go of a ledge. There are also beacons you can set on the map to find those beautiful areas easier.

The graphic style is something I have never seen before. It’s the perfect mix of the serious graphics of Twilight Princess and the cartoon graphics of Wind Waker. Faces and characters work very well with the visuals. Characters are more dynamic than any Zelda before. In the beginning, the relationship between Link and Zelda tugs at your heartstrings and makes you really care about her. The story is immersive and keeps you on the edge of your seat until the very end.

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Ghirahim is a very intense villain. He toys with you. He beats you. He does a weird tongue thing. I want to stop him. There are villains you hate because you have to. There are villains hate because they are evil. Ghirahim is the latter. He is always going after Zelda, trying to capture her to free the Dark Lord. Ghirahim is smart but cocky. Your first battle with him doesn’t really work out in your favor but you get your point across, Link is not to be messed with.

As a Zelda game, Skyward Sword is the best. As just a game, Skyward Sword is amazing. It properly uses motion controls and tells a story so unique and amazing it can only be told like this. Everything in this game is mixed together so well I was blown away. Nothing felt unnecessary. I want to thank everyone at Nintendo and everyone that has ever worked on aZelda game. In all my years of gaming I have never imagined a game could be this close to perfection (Nothing is Ever Perfect).

The update is here in 3D!!!

By: Landon "DefHalan" Dastrup

That’s right. The 3DS has updated adding many new features. There is a new application that came with the update as well. Nintendo Zone seems like what Nintendo tried to do with the download stations in stores. (Did anyone use those?) You can go to participating stores and access free and exclusive content. It doesn’t really blow my hair back, and I don’t know of anywhere near me that is “participating.”

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Now recording 3D video is finally here. You can record up to 10 minutes at a time of 3Dvideo. Just in time for the holiday season. You can have all those warm fuzzy moments of opening presents, playing with new toys, and fighting your brother for the cooler toy all recorded in 3D! There is also a way to do Stop Motion so you can create your own Robot Chicken style shorts in 3D! You can also set the camera to do Interval Shots so you could have it take a picture every 5 seconds and make a video out of it in 3D! Montage lets you record for a little, stop, and then continue recording in the same video stream later in 3D!

Now for the good stuff, Mii Plaza update. There are new picture panels in Puzzle Swap. If you haven’t gotten all the old panels, that’s ok, you can still get those. The new panels require more pieces so you will have to meet more people to get them all. Another new feature is Find Mii II. With new land to explore, more hats to wear, and more monsters to fight, it’s quite the update. Sadly, to play Find Mii II, you will have to get all the hats from the first. Flip on your 3DS and you should get an update prompt automatically. Enjoy!