Review: Pullblox in the U.K.

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The 3DS has had a rough story so far. Just before the end of 2011, it got some great titles, like Mario, Zelda and Star Fox, but what many people didn’t see is its online store. Here is where the 3DS shows its true strength. The eShop is where we saw fun little titles that captured our hearts, like Pushmo and Mighty Switch Force (check out our review). I know what your thinking, “3D is just a gimmick used to sell movie tickets at higher prices.” I totally agree with you, but can 3D enhance the experience sometimes?

Pushmo is from Intelligent Systems, the people that brought us Advance WarsFire Emblem, and Paper MarioPushmo has very simple gameplay; it’s just pulling and pushing blocks along with jumping to reach the end marker. The story is very basic. You are a Pushmo and there are Pushmo kids lost in Pushmo Park. Pushmo Park is filled with puzzles and you are trying to save the Pushmo kids that are stuck on top of these puzzles. It doesn’t explain how they got stuck but who cares. It’s for gameplay’s sake.

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In later levels, there are special tools to make reaching the goal easier. Matching manholes for teleporting, arrow switches to force all blocks of a certain color out, and larger sized levels are unlocked as you continue the story. These tools also allow for more unique level design. There is even a Level Editor that has given birth to many awesome levels. The special tools can be unlocked in the Level Editor after you find them in the story. Sadly, there is no online catalog of these custom levels in game. You can find plenty of threads for custom levels on this fancy thing called the “Internet.” In fact, if you are reading this review then you are already using “Internet.”

There are over two hundred levels to explore without even touching the Level Editor. The beginning is mostly a tutorial mode. An old Pushmo shows you all the basics from jumping to pulling blocks. He is too old to complete the puzzles and that is why you, being younger and sexier, have to save the kids. After you prove yourself worthy, the old man sends you by yourself to the harder levels. Some levels are shaped like characters or animals. It is fun to push and pull on Mario’s face to save a kid Pushmo. Every level has a difficulty rating, one star being the easiest going all the way to five stars. Trust me, the four and five star levels are some of the biggest head scratchers in all of my gaming life.

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The art is really unique. The blocks are very colorful but the backgrounds are made up of flat pictures. The character design is very round, which makes them stand out against the blocky levels. The visuals are more impressive in 3D, making colors pop and giving everything depth. The 3D also really helps with gameplay, seeing how far the blocks are pulled out. It truly is the first game that I have seen to benefit from 3D.

The 3DS doesn’t have very many good games but there are some on the horizon. Pushmo came out early December and deserves a chance. It may not seem like much, but it is a fun little experience. All the custom levels to download will have you coming back for more. This game feels like it never ends. Please post your levels in the comment section below. http://pushmo.3dsfans.com/ will help with sharing your levels on the “Internet.”

Review: Playing it Safe by Fastening Seat Belts

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3, 2, 1, Go!!! The Mario Kart for the new handheld is here. Supports no glasses 3D, 8-player online races, 16 new tracks, and 3 brand new items. Coin collecting from the SNES title is back and better than ever. The number of racers are back to eight, but customizable karts are in. Eight cups with three difficulties are still here. New features using the 3DS Street Pass and Spot Pass functions are here as well. Nice package for such a new system.

Like most Mario Karts, there are eight cups. Four support nothing but new tracks with air and water sections. Some of the new tracks aren’t your classic 3 lap races. Instead, they are marathon races. Check points in the track signify how close you are to the finish. The other four cups are nothing but old tracks from the rich history of Mario Kart games, with added elements. The old water hazards are gone because you can race underwater, offering new ways to race on classic maps.

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Coins play a big part in Mario Kart 7. Some veterans of the Mario Kart series might remember how, in the original, you could collect coins to go faster. It doesn’t work like that anymore. Now the coins you collect help unlock new parts for your customizable karts. You don’t get to buy them or even know how much you need to save up in order to unlock them, but it happens. On the easier difficulties, it was easy to finish every race with max coins. On 150cc, I’m having trouble holding onto even five coins.

The difficulty has really gone up. The AI is more aggressive and I don’t remember that many blue shells being in a single race before. The items are relentless, get hit by one and end up in the back of the pack. Lucky Number 7 is the biggest addition to the items. Basically, it gives you a mix of 7 different items to use. If racing AI isn’t what you are into, then try out the online side. In Mario Kart DS, you had to do four races with four people to raise your rank. In Mario Kart 7, your rank is affected after every race and races can be up to eight players. It helps for when you don’t have much time and just want a quick race.

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Mario Kart 7 is fun. Mixes the best of all past Mario Karts to make this the best experience so far. That being said, it doesn’t change the game. There are new and old tracks within eight different cups just like all other Mario Kart games. Still supports 50cc, 100cc, 150cc, and Mirror for difficulties. Only 3 new items add very little to the gameplay. The air and underwater elements are fun but aren’t enough to make it feel new. It is just a more perfected version of Mario Kart DS. With the slim picking of 3DS content, Mario Kart 7 will keep you busy until Kid Icarus or Luigi’s Mansion 2 comes out.

The update is here in 3D!!!

By: Landon "DefHalan" Dastrup

That’s right. The 3DS has updated adding many new features. There is a new application that came with the update as well. Nintendo Zone seems like what Nintendo tried to do with the download stations in stores. (Did anyone use those?) You can go to participating stores and access free and exclusive content. It doesn’t really blow my hair back, and I don’t know of anywhere near me that is “participating.”

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Now recording 3D video is finally here. You can record up to 10 minutes at a time of 3Dvideo. Just in time for the holiday season. You can have all those warm fuzzy moments of opening presents, playing with new toys, and fighting your brother for the cooler toy all recorded in 3D! There is also a way to do Stop Motion so you can create your own Robot Chicken style shorts in 3D! You can also set the camera to do Interval Shots so you could have it take a picture every 5 seconds and make a video out of it in 3D! Montage lets you record for a little, stop, and then continue recording in the same video stream later in 3D!

Now for the good stuff, Mii Plaza update. There are new picture panels in Puzzle Swap. If you haven’t gotten all the old panels, that’s ok, you can still get those. The new panels require more pieces so you will have to meet more people to get them all. Another new feature is Find Mii II. With new land to explore, more hats to wear, and more monsters to fight, it’s quite the update. Sadly, to play Find Mii II, you will have to get all the hats from the first. Flip on your 3DS and you should get an update prompt automatically. Enjoy!

Review: Days of Ruin (for the body)

Nothing sucks more than having a broken console with a heap of games growing mold, and waiting to be played- especially one that costs a few more dollars than an average plug-and-play emulator (which in my book is awesome!).  That's what's happening to me. While I collect enough dough from selling dough (cookie dough that is) to purchase a replacement part for said console I bring to you Advance Wars: Days of Ruin for the DS.

Set on a post-apocalyptic world where a meager fraction of humans have survived a shower of meteors, and have formed factions to survive, a boy named Will emerges to become a badass, and make living in Hell a whole lot cooler (pun). The good guys- Rubinelle- are trying to help everyone get by while the baddies- Lazuria- are trying to take everything over. Somewhere in between, a creepy Quack and his IDS- Intelligent Defense Systems- perform biological tests on the remaining humans hoping to see how much humans can endure suffering.

Advance Wars is a turn-based tactics game where the object of the game is to either: destroy all enemy units, capture the enemy headquarters, or complete the objective. Units can be built with enough in-game money that generates each turn depending on how many buildings the player has captured. Units are limited to ground, water, and air (i.e. tanks, artillery, battleships, jets). CO's- or Commanding Officers- offer unique bonuses with each battle such as: generating more money each turn, less cost for units, attack/defense boost for units, who are chosen before each battle (but are set in Campaign), and may be assigned to a specific unit to deliver more oomph.

Unlike previous installments of the game, Days of Ruin's CO's powers have been downgraded to have more balance. No longer is a CO's special attack a day ruiner, but more of a toe stubber. New units have also emerged, and old ones reworked. Multiplayer is more definitive and has included on-line play (which I fucking rocked all day, every day). Other than small changes, the core game play is the same formula.

The Campaign was such a bitch to try and complete! Oh my goodness, it took every ounce of knowledge of the game to beat all 26 missions! And then there were the side-missions! I have spent a good 30 hours+ on the game on Campaign alone (include the multiplayer and shazam! a whole month worth!). But I muffed that Quack's ass, and I spanked his daughter's (in a good way), and I saved the day, and I got the girl, and I elevated to Kinghood, and I slayed the mythical beast of the unknown, and I rode the white stallion across the beach with flowing locks of manhood, and I passed through the Ring of Fire to join Tankhood, and I beat Super Mario Bros. 3 with top score, and I captured Mewtwo with a pokeball, and I took all 25 routes, unlocked Expert mode and beat Andross!!!.... Uh, you get the point.

If you like chess, this is your game (and Fire Emblem). It is a sure-fire way to get the 'ol brain juices flowing. Make custom maps and play with friends, taking turns on one DS. This title is an A- in my book. Check it out, and maybe one day you can be a man like Will the boy!

Nintendo at the L.A. Auto Show!

This is the time of year where real MEN come out to enjoy the hard sounds of engines revving and tires screeching! The burning smell of exhaust and new-car fuels the muscles of a total road warrior! Oh yeah. It’s that time of year. Where people like us charge right into the L.A. Convention Center, walk past all those men, and drool at the Nintendo booth! Yaaaay (throws confetti)! Nintendo made a very unusual appearance at the Auto Show this year to unveil a project they’ve been working on with West Coast Customs. Not too many details were given, but we arrived at the show seeing two vehicles covered with a sheet. Oh yeah. Let’s see them.

Reggie Fils-Aime (President and COO of Nintendo of America) took the stage and started to talk briefly about the Mario Kart franchise. Mario Kart has sold over 80 million copies around the world and plans to launch its latest installment on December 4th with Mario Kart 7. To promote the new game, Reggie said Nintendo had an idea for a couple custom vehicles and approached West Coast Customs to see if they could help make their idea a reality. They took the sheets off the mystery vehicles and BAM! They exploded. Nah, wishful thinking. I enjoy epicness. Close though! The two cars were fully functional life sized versions of Mario’s Standard Kart and Luigi’s Bumble V Kart! Oh yeah. They looked mighty hot.

The CEO of West Coast Customs (Ryan Friedlinghaus) was then invited on stage to explain the cars and talk about how they’re totally race-able! He found out when one of his employees totally PWND him the night before the presentation. The presentation was short but we didn’t mind. It was time to get a closer look at the cars and get some sweet hands on time with Mario Kart 7!

Nintendo was doing the same thing they’ve done with the last few conventions where the 3DS was present. The consoles are chained to a crew of Nintendo gals whose job it is to let you play, tell you about the game, and distract you enough so you don’t steal it. My crew and I started a game with a few of the Nintendo girls and got in some 8 player action (the ‘giggity’ is way too obvious here and I’ll have no part of it)! Mario Kart 7 allows you to customize everything. You can choose what kind of glider you want, tires, kart, etc. Every choice obviously has a give and take as you watch the kart’s statistics fall in certain categories as you’re deciding what parts to use. This gives the series a bit more of a “hardcore” approach, but for many of us who love Mario Kart, this is a good thing.

The gameplay is just as solid as ever with a ton of new tracks and a few new power ups. The new powerups Nintendo was really boasting at the event were the Super Leaf, Fire Flower, and Lucky 7. The Super Leaf gives your cart a Tanooki Tail (possible cross advertising for Super Mario 3D land?). This allows you to swat away hazards on the road. The Fire Flower gives you the same power here as every other Mario game it’s featured in, but this time you can throw fire at other racers instead of Goomba AIs. The Lucky 7 is the most intense one. This will spawn 7 items around your kart just waiting to PWN someone on your command.

The game will also feature Nintendo Wi-Fi play and take advantage of the 3DS StreetPass functionality. If you walk past someone else who’s carrying a 3DS, the systems will automatically trade scores and win/loss records.

Overall, the show was short but plenty fun. We got to see the karts for real! After many years of racing these puppies digitally, we finally got to stand right next to one. The game itself is shaping up to be the best Mario Kart so far. Our very own Landon Dastrup commented, “It takes everything they did right with Mario Kart DS and improves it.” Make sure to check out all the pictures from the event by clicking on our new “Event Pics” section on the sidebar. Don’t forget to come back in a few weeks for our full review on Mario Kart 7.

Ocarina of Time: Still Timeless. Still Ocarina-y.

It’s been almost exactly 13 years since Ocarina of Time wowed us on the N64. The Legend of Zelda was strictly a 2D title until the moment of Ocarina’s release. A 3D Zelda seems like a natural fit now, but at the time, I wondered how they would translate the game into the third dimension without losing its spirit. Zelda was tied to 2D as tight as Mario was. One thing that gave me hope and got me excited, was the success of Super Mario 64. Our favorite Italian Plumber went through the same dimension change a couple years earlier and still holds a place in my heart as one of the best Mario games in history. Could Nintendo bring us that same magic to translate Zelda into the polygon world? Of course they could! (slaps you) How dare you doubt them!

The game’s story is magical and worthy of a place among the best fairy tales out there. Our adventure takes place in Hyrule Kingdom. Ganondorf, an evil king of thieves with the ability to turn into a Man-Bear-Pig, is desperate to find an ancient relic called the Triforce. It is said that anyone who holds the Triforce will be granted one wish. It's assumed Ganondorf wont be wishing for world peace. You play as Link, a little fairy boy with an appetite for adventure. Things go south when Ganondorf captures the kingdom and chases down Zelda for a piece of the Triforce. Link tries to interject, but Ganondorf pushes Link aside like some twirp. Oh no you di’int! Now begins the adventure of stopping Ganondorf and getting some sweet revenge.

The meat of the game is in its dungeons. Each dungeon has a theme (water, fire, shadow, etc.) and is full of puzzles that will get you further toward your ultimate goal. Some of the temples can stump you at times, but that’s part of the fun. There’s no greater feeling than discovering the solution to a puzzle you’ve been working on for hours.  Many puzzle games now have gotten easier and easier. This allows for a wider audience to play, but doesn’t give the same satisfaction you would get with harder adventures. Ocarina of time is the perfect game to experience the nostalgia of when the challenge was great and the reward was satisfying. Thank god for virtual console (and the newly released 3DS version)!

You will travel to many towns and upgrade your equipment every now and then, but this is not an RPG. No XP is given, and there are very little side missions. This truly is just an adventure (and a damn good one). The story isn’t laid on too thick once you start tackling dungeons. All the dialogue is strictly text based with no voice acting. However, the narrative is still extremely compelling and has a twist that will shock you!... as long as you’ve been living under a rock.

This game is a treasure and a masterpiece. There is no way you can own a Nintendo console without this gem in your library. The experience of playing this beautiful piece of art is an irreplaceable part of any gamer’s life. Playing it in 1998 blew me away and still gives me chills over 10 years later. This title will make you feel like you finally got to live that adventure you always dreamed about having in the backyard as a kid. If you haven’t played this game… (slaps you again) Play. It. Now. If you have, give it another go. Skyward Sword is coming out and there’s no better way to get you in the mood for another 3D adventure than playing the game that started it all.

Cast Five!

Think our other podcasts were lame? So did we! That’s why you have to listen to this one because it’s WAY better. That, or this is just a ploy to get you to listen this week’s episode. Either way, suck it. We know we said it would be much sorter this time, but we’re all a sexy group of liars. This episode turned out about as long as the others. Next time it will turn out to be shorter. We promise. No more empty promises. Not from these sexy liars. In this episode, we talk about TGS! Everything you want to know about the barrage of Vita and DS announcements right here. Email us and tell us what you think. Subscribe to us on iTunes here! Thanks for listening!

Wayforward Brings Out the Big Sexy Guns

Wayforward is developing three games for your enjoyment coming out this season. The first game is Mighty Switch Force. Continuing the Mighty series, this game makes the jump from DSiWare to Nintendo E-Shop for 3DS. The second game is Aliens: Infestation for the DS. Having Contra style action, and Metroid style level design, makes this a game to look out for! Aliens is also coming out for the original DS so everyone can play it. No matter what DS you have, check it out! The third game they are working on is BloodRayne: Betrayal,coming to XBLA and PSN. It’s also the first time Wayforward is making a game in HD.

Mighty Switch Force is coming for download on the Nintendo E-Shop. It will be joining three other Wayforward games on the E-Shop, including: Mighty Flip Champs, Mighty Milky Way, and Shantae Risky's Revenge. Mighty Switch Force's focus is on switching between 2-D and 3-D views to solve puzzles. The run and gun action mixed with the puzzle solving makes this game a must have!

Aliens: Infestation is a Metroid style game that takes place after the second Alien movie. With over 15 characters to play, each character brings their own style of dialog into the story. It will definitely mix up the story a little every time you play. The action is going to be similar to Contra 4 with the exploration of Metroid making this game an exciting adventure for any type of gamer. This game is coming out for the DS in retail stores, so no matter which DS you have, I hope you pick it up and enjoy.

BloodRayne: Betrayal is coming to XBLA and PSN. It will be the first Wayforward game to come out for Xbox and the second for Playstation. (Wayforward also remade Mighty Flip Champs for PSN. I would suggest all Playstation owners check it out!) It has been a long journey for BloodRayne. It had two games for PS2, Xbox and GameCube. It also had three movies that I didn’t watch and heard horrible things about. Now BloodRayne's future is in the hands of Wayforward.

I trust Wayforward to do a good job. They are taking BloodRayne from a third person view to a 2-D side scrolling view. The hand drawn animations and landscapes are amazing! The action looks intense and fun. Early reviews have commented about how hard it is, but I personally enjoy having to master a game before beating it. With its Castlevania feel and fast paced action, almost like a fighting game, makes this yet another game that will be taking money out of my pocket.

Bottom line, Wayforward has three great games coming out. No matter what your favorite company is (Nintendo, Sony or Microsoft), Wayforward has a game for you. Check them all out this coming month, because they are all scheduled to release sometime this September.